Category Archives: Travel

Knob Creek Machine Gun Shoot, October 2011

I’ve been back from Knob Creek for a few days now, and I wanted to share some of my favorite photos from that trip. Some of these have been seen on TTAG already, others are slated for future posts.

N2H at HOPE

This past weekend, i helped out with the special event station N2H at The Next HOPE. We worked everything from 2 to 20 meters, including FM, SSB, CW, PSK and RTTY. It was pretty cool doing digital modes for the first time. Here are some pictures of us setting up the antennas on the roof, as well as operating during the conference.

Tiger Valley 4-Man Team 3-Gun

It’s been a couple weeks, and I finally got all the videos uploaded.

The PA Team

Here were the weather conditions in Waco, TX the morning of the event:

Yeah, not pretty. But we competed like champs nonetheless, and here are the videos.

  • Stage 1 -Shotgun Jungle Run – On the timer teams will start in the start/stop box located by the tower with unloaded shotguns and 16 rounds of shotgun ammunition. On the timer, shooters will move to the pepper popper station and load (4) rounds each (max) and engage 4 pepper poppers from fault line. Once engaged, shooters will show clear to RO’s and move down trail stopping at each fault line station and engaging skeet at each of (3) fault lines, showing clear before moving out of position. Once all 4 arrays of targets are hit, time stops on the last shot. Five minutes max time.
  • Stage 2 - Tower Scramble – Four shooters will be on the first floor of the tower. On the timer one or all shooters will engage the land mine with fire for a total of 10 seconds or until the mine explodes. Other targets cannot be engaged for 10 seconds or until mine detonates. Once mine or ten seconds have elapsed, shooters will engage other targets at their discretion. Each target must have two hits to neutralize.
  • Stage 3 - Helicopter Assault – All teams begin stage in the start box. Each shooter will have their rifle and one magazine staged at one of the three barricades and one in the tower. Pistols will be holstered. On the timer one shooter will enter the helicopter and engage the pistol target until hit. After hitting the steel pistol target, the shooter will holster down range and exit the same side. Once that shooter has exited the next shooter moves into the helicopter until all four have engaged the pistol target. Upon exiting the helo, the shooters, either individually or as a team, will move through the obstacles (tunnel/window/wall) to their rifle station, where they will engage a steel target with six rounds each. Once the steel is hit, they will clear, safety and ground their weapons, moving to the tower, entering through the scuttle hole. Once all team members are in the tower, one of the shooters will act as a spotter and retrieve the target notebook and call out the steel box target for the tower shooter to engage. When the shooter hits the designated steel target, the spotter will use binoculars to identify the designated colored paper target in each box then call the paper target in the opened box for the shooter to engage with one round and one round only. Once all three boxes are opened and three shots fired time will stop. Five minutes max time.
  • Stage 5 Zombieland - On timer shooters will move from the start box to shooting positions and engage all targets with head shots for a total of one round in each head. Once all head shots are made on paper, shooters will unload and show clear and move into north 1 bay and engage all steel with pistols with one hit in each head from shooting box. All Zombies must be hit before any team member can move into next bay. All steel targets must be shot with pistol and all paper must be hit with rifle. Rifles must be cleared before moving. Pistols must be holstered. Once all Zombies are hit, shooters must move back to start box.
  • Stage 8Hostage Rescue – Shooters will start in start box at the entrance to the North bays. On timer, shooters will move and engage all targets from shooting boxes. From the shooting positions in each bay, paper will be engaged with rifle and steel with pistol. Rifles must be cleared before moving. Pistols must be holstered. Once shooters arrive at North bay three, team will split in half, two moving to shoot house bay and two engaging targets in bay three. As shooters move to the shoot house, one will breach the door and one will move into house and engage targets. Once he calls that the building is clear, other team members will help remove downed person to stop box located outside building.

Shotgun Jungle Run

On the timer teams will start in the start/stop box located by the tower with unloaded shotguns and 16 rounds of shotgun ammunition. On the timer, shooters will move to the pepper popper station and load (4) rounds each (max) and engage 4 pepper poppers from fault line. Once engaged, shooters will show clear to RO’s and move down trail stopping at each fault line station and engaging skeet at each of (3) fault lines, showing clear before moving out of position. Once all 4 arrays of targets are hit, time stops on the last shot. Five minutes max time.